![]() ![]() If the game had just given me the Motion Tracker right away, that colossal waste of time would've been avoided. The first time I played through the game I got completely stuck for a half hour because it wasn't obvious that progress was inside a random side room in the form of an easily overlooked floor vent. Some of these are even crucial interactables!įirst and foremost, the game doesn't give you the Motion Tracker until you're a decent chunk of the way into the game, and the pre-Motion Tracker sequences are not uniformly straightforward enough to make this a non-problem. And still worse is that many interactables don't get highlighted at all. Worse, there's a delay between you getting close enough to trigger the highlighting effect and it actually kicking in, enough so that it's easy to look closely at an area and still miss things. This heavily undermines the majority of the utility of even having a highlighting effect, as if you're close enough to trigger it you can probably already clearly see the object. There's a piece of loot to pick up in this screenshot, but it's essentially invisible, and this is true in actual play as well. Not as readily conveyed by screenshots is the frustrating decision to make it so you have to be nearly on top of an interactable for the highlighting effect to trigger. It's really easy to see some yellow, jerk your attention to it, and go 'oh, it's just a naturally yellow object' and then ignore it, not realizing the reason it caught your attention was because it was briefly more yellow. As an additional bonus, the first screenshot illustrates another baffling component to this decision: a surprisingly large number of objects that get highlighted are, themselves, yellow. Yellow highlighting effect under yellow lighting. Here's a couple examples -albeit examples where missing the interactable isn't interfering with your ability to progress through the game- of the trend. Yet somehow it made it to release and has never been patched to make more sense. Somebody, somewhere, should've noticed how utterly contrary to sense this is long before the game was released. There's a particularly egregious case early in the game of an object necessary to advance being placed under a spotlight, which ends up ironically serving to hide it, but this is a problem regularly throughout the game, and there's really no excuse for such an obviously bad combination of decisions. and botches this sensible bit of design by making the color in question pretty much the exact shade of yellow the game loves to use on its lighting. As perhaps the most glaring example, the game does the standard modern video game thing of highlighting objects you can interact with in a color. Worse, it's bad at constructing itself to be intuitive and natural, and indeed is prone to frustrating, nonsensical self-sabotage. ![]()
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